As polarising and unpopular as Music From The Elder may be, I have loved it since I was a small boy and can trace my fascination back to a Sunday evening in early 1982, when I watched this and this on my grandparents' television. A World Without Heroes, co-written by Lou Reed, is my favourite song of all time.
THE ELDER'S HEROIC JOURNEY
Thirty one years after its release, Music From The Elder has the dubious honour of being perhaps the most controversial entry in the KISS catalogue. Its birth and gradual evolution from the 'straight-on rock and roll that will knock your socks off' comeback Paul Stanley promised in late 1980 into the album we know today is as well documented as its makers will allow. Stanley, Gene Simmons, Ace Frehley and producer Bob Ezrin have been blisteringly candid about the record's making and perceived shortcomings, but no-one has shed much light on its attempt at a narrative. We know it began with a short story Simmons 'had written for the screen' but, in the wake of the project's spectacular failure, his reluctance to go into detail is as understandable as it is unfortunate.
In Chapter 22 of his KISS Album Focus, Julian Gill describes Music From The Elder as 'an obscure album built on an obscure premise.' The saga of a young boy who learns to overcome his doubts and gains the confidence he needs to fulfil his destiny might have broken new ground for a band who built their career on simple three chord party anthems, but the central themes are as old as stories themselves. Similar ideas appear in myths, legends and religions from all over the world. Again and again we meet heroes who must perform pre-ordained tasks and face a series of character building challenges as they do so.
Mythology expert and academic Joseph Campbell calls this process 'the hero's journey' and his 1949 book The Hero With A Thousand Faces has informed the work of everyone from Stanley Kubrick, George Lucas and JK Rowling to Bob Dylan, Jim Morrison and The Grateful Dead. Given Gene Simmons' fondness for movies and comic books, it's reasonable for him to have drawn some inspiration from it as well.
For all his influence, Campbell is not always easy to read. When Hollywood executive Christopher Vogler worked for Disney, he distilled the book's essence into a seven page memo, which he later used as the basis for his screenwriting manual The Writer's Journey: Mythic Structure For Writers. That structure breaks the journey down into twelve stages.
1. THE ORDINARY WORLD. An introduction to the hero through his or her everyday life.
2. THE CALL TO ADVENTURE. An external or internal challenge to the hero to step away from his or her comfort zone and play their part in the larger world.
3. REFUSAL OF THE CALL. The hero tries to turn away from the adventure, and often uses prior obligations as an excuse not to participate.
4. MEETING WITH THE MENTOR. The hero either meets someone who gives him or her training, equipment, or advice that will help on the journey, or reaches within to a source of courage and wisdom.
5. CROSSING THE THRESHOLD. The hero commits to leaving their ordinary world and entering a new region or condition with unfamiliar rules and values.
6. TESTS, ALLIES AND ENEMIES. A series of tests which enable the hero to learn who to trust on his or her journey
7. APPROACH TO THE INMOST CAVE. The hero and newfound allies prepare to face their major challenge.
8. THE ORDEAL. The hero enters a central space and confronts death or faces his or her greatest fear. Out of the moment of death comes either a new life or a new appreciation for their present one.
9. THE REWARD. The hero takes possession of the treasure he or she has won by facing death. There may be celebration, but also danger of losing the treasure.
10. THE ROAD BACK. The hero is driven to complete the adventure and bring the treasure home. Often a chase scene signals the urgency and danger in this part of the journey.
11. THE RESURRECTION. The hero faces another, more severe, test on the threshold of home. Another sacrifice, or moment of death and rebirth, purifies him or her on a higher level. The hero's actions resolve the polarities, internal and external, that were once in conflict.
12. RETURN WITH THE ELIXIR. The hero returns home or continues the journey, bearing some element of the treasure that can transform the world as the hero has been transformed.
Vogler goes on to identify the character archetypes the hero meets on his or her journey. These represent familiar patterns of human behaviour, which the examples below represent.
1. HEROES: Central figures in stories. Everyone is the hero of his or her own myth.
2. SHADOWS: Villains, antagonists or enemies, perhaps the enemy within. The hero's repressed possibilities or his or her potential for evil. This category may also include other destructive forces such as repressed grief, anger, frustration or creativity that is dangerous if it does not have an outlet.
3. MENTORS: The hero’s guide or guiding principles, such as an inspirational coach or teacher.
4. HERALD: One who brings the Call to Adventure, either a person or an event.
5. THRESHOLD GUARDIANS: Obstacles that block the hero's important turning points on their journey. These may be jealous enemies, professional gatekeepers, or the hero's own fears and doubts.
6. SHAPESHIFTERS: Vampires, werewolves or, in a less literal sense, double agents or defectors. These characters represent change or ambiguity, the way other people or our perceptions of them vary.
7. TRICKSTERS: Clowns and mischief-makers, who are often more perceptive than their public persona suggests (eg the Fool in King Lear). They reflect the hero's mischievous subconscious and urge them towards change for the better.
8. ALLIES: These characters help the hero to manage change. They may be sidekicks, buddies romantic partners who support and guide the hero through the transitions of life.
Many creative writing teachers, some of whom I've studied under, claim this model provides a foundation for any story worth telling. Anyone familiar with Music From The Elder will recognise a few of the stages and characters I've listed above but, when evaluating how well the storyline ticks all the boxes, it's important to keep in mind that the album as released was the first volume of a trilogy that never saw the light of day. Had KISS completed parts two and three, the tale they attempted to spin might have reached a more satisfactory resolution, likely by following the dependable if predictable three act structure of most motion pictures. I could hypothesise forever on how the band might have gone about this, and I hope Seb Hunter's forthcoming film adaptation will fill in many of the blanks.
Painted in very broad strokes, Music From The Elder demonstrates a working knowledge of the heroic journey's early stages. After a portentious opening with Fanfare, Just A Boy shows us the anonymous protagonist's ordinary world, once a comfortable and familiar place now under threat from persons unknown. He wants to help save and protect it, yet has little or no confidence in his ability to do so ('I'm no hero/but I wish I could be').
To my ears, the earlier placing of Odyssey is one of few mistakes on the 1997 remaster. It's a track by an outside writer with no prior connection either to KISS or Bob Ezrin, and I can only suggest they chose it for theme rather than content. If Odyssey belongs anywhere, I would put it after Mr Blackwell and before I. It makes the most sense for the boy to have his moment of revelation after he returns from the mental and physical journey the song suggests he's undertaken.
Only You gets things back on track, offering both the call to adventure and its refusal. Our hero to be meets Morpheus, who explains his destiny in cryptic terms ('Only you have the answers/but the questions you have to find.') and suggests the biggest challenge he will face on his quest comes from within.
The boy, of course, will have none of it. He denies the caretaker's claims ('I can't believe this is true/why do I listen to you?') and wonders if they've chosen the right man for the job ('If I am all that you say/why am I still so afraid?').
Morpheus is an appropriate choice of name for The Elder's herald figure. It's a nod to the Greek god of dreams and translates as 'he who shapes', a process which can refer to destinies as much as unconscious imaginings. The Wachowskis picked up this idea and ran with it in their Matrix films, using Laurence Fishburne's same-named character to wake Neo from the sleep of his everyday world and guide him towards his ultimate purpose.
Under The Rose brings our hero in waiting before the Council. They remind him of the task their caretaker has hinted at ('but now before you lies a quest at hand/and from this boy you may become a man') and warn him of the consequences if he decides to accept it ('Loneliness will haunt you, will you sacrifice?').
Meeting the mentor(s) continues with a couple of long overdue and very welcome pieces of exposition. Dark Light is about the state the world will soon find itself in, leading to the rise of 'Sodom and Gomorrah/the malevolent order'. Although Ace Frehley's vocal delivery makes it less than convincing at times, the message gets through to our protagonist and his subsequent declaration that 'a world without heroes is nothing to be/it's no place for me' marks a significant turning point in his development. He understands now that if there is no-one else to stand against evil, he must do it himself.
The Oath follows an epiphany with a crossing of the threshold. This shows the boy leaving behind his
ordinary world to take on the role the Council have appointed him for. Upon pledging himself to the Order of the Rose, he attains a new sense of confidence and realises everything Morpheus and the unnamed Council members have told him is true. ('I gave my heart and I set it free. There's no turning back from this odyssey/because I feel so alive suddenly.')
As powerful an album opener as The Oath was in 1981, the remaster restores its rightful place in the timeline. There is no way the boy could 'go forth surrendering to history' without due preparation, knowledge or self awareness.
Mr Blackwell introduces the story's antagonist, the earthly representative of an evil force as timeless as The Elder. Whether the 'Washington DC power broker' mentioned in one of the album's early plot synopses has sought this role on purpose is a matter for debate. The contradictory lyrics suggest internal conflict ('I never said I was more than I am' vs 'you're a victim, a real disgrace') and the chorus's concern for his health ('you're not well, Mr Blackwell, why don't you go to hell?') indicate an adversary who is no more prepared for his role than the untrained hero we met in Just A Boy.
Difficult as it is to incorporate an instrumental into the plot, the title Escape From The Island and the use of sirens on the track itself present a couple of options. Since the struggle between good and evil is eternal and cyclical, it's possible Mr Blackwell's unseen employers have hatched their latest scheme while imprisoned, and used his kidnapping of a world leader as a cue to break out and loose their plans on the world. Pure speculation on my part but, considering how little we know, anything's possible.
I is a chest beating slice of self-affirmation, which reminds us how far the Elder's new champion has come since we first met him. The shared vocals and anthemic chorus recall Shout It Out Loud and perhaps it's there to remind the listener that, under the progressive rock veneer of this new and very different album, lies the KISS spirit they once knew and loved. It's a nice touch that comes too late to save the album and, by extension, the band. The first part of the tale they worked so hard to tell ends on a positive, upbeat note and showcases a hero who is ready to overcome the obstacles he will face on the rest of his journey but, unfortunately or fortunately depending on your point of view, neither he nor the fans got a chance to learn what these would be.
Recorded under very difficult circumstances by a band in the midst of an identity crisis, Music From The Elder presents a promising, if somewhat cryptic, take on the heroic journey. We'll never know how it might have continued or resolved and, while that may be for the best in commercial terms, it will remain one of the biggest 'what-ifs' in KISStory.